{"id":1407,"date":"2017-10-16T16:56:41","date_gmt":"2017-10-16T15:56:41","guid":{"rendered":"https:\/\/www.cardinus.com\/us\/?p=1407"},"modified":"2025-12-22T10:17:05","modified_gmt":"2025-12-22T15:17:05","slug":"story-technological-addiction-young-people-future-work","status":"publish","type":"post","link":"https:\/\/www.cardinus.com\/us\/insights\/ergonomics\/story-technological-addiction-young-people-future-work\/","title":{"rendered":"A Story of Technological Addiction, Young People and the Future of Work"},"content":{"rendered":"<div class=\"wpb-content-wrapper\">[vc_row][vc_column][vc_column_text css=&#8221;.vc_custom_1766416622785{margin-bottom: 0px !important;}&#8221;]<strong>With screen-time increasing, it\u2019s time to ask some important questions around the way screen addiction could impact our future workforce, say Stephen Smith.<\/strong><\/p>\n<p>In 2014 app developer <a href=\"https:\/\/x.com\/kevinholesh\" target=\"_blank\" rel=\"noopener noreferrer\">Kevin Holesh<\/a> moved in with his fianc\u00e9e. After a hard day at work they would settle down on their couch, smart phones in hand, and lose themselves for a while. Initially, this gave them a chance to unwind, to relax, and drown in the ludic joy of the screen\u2019s calming glow. However, it also took up precious time. Kevin realized that less and less of their spare time was spent in productive leisure, or even doing something exciting, but instead simply fixated on the screen.<\/p>\n<p>After living in distraction for six months, Kevin realized that there was a problem and that he was \u2018addicted\u2019 to his phone. So he decided to come up with a solution in a way only he knew how. He was going to design a mobile app to combat his addiction to the mobile phone.<\/p>\n<p>The app eventually became <a href=\"https:\/\/inthemoment.io\/\" target=\"_blank\" rel=\"noopener noreferrer\">Moment<\/a>. Moment is a tracker of mobile phone use. It sits silently on your phone, discreetly tracking your phone use and totting up the hours you\u2019ve spent and the activities you\u2019ve carried out on the device.<\/p>\n<p>When he started he found that he was using his phone for <strong style=\"color: #545455;\">approximately 75 minutes every day<\/strong>. Now, he\u2019s limited that to just 45 minutes a day. This app is now available on iOS and Android and comes with a bunch of paid-for features that can help you limit this neurological time-drain.<\/p>\n<p>But that\u2019s not the whole story. Let\u2019s see what else this we can learn here.<\/p>\n<h2>Technological addiction<\/h2>\n<p>In early 2017 <a href=\"https:\/\/www.ted.com\/speakers\/adam_alter\" target=\"_blank\" rel=\"noopener noreferrer\">Adam Alter<\/a>, Associate Professor at New York University\u2019s Stern School of Business, released his book <a href=\"https:\/\/www.worldofbooks.com\/en-ie\" target=\"_blank\" rel=\"noopener noreferrer\">Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked<\/a>. His work aimed to expose the underlying psychological and behavioral triggers that have seen mobile phone use and on-screen time increase (now, on average, Americans spend 10 hours and 39 minutes each day across all screens ).<\/p>\n<p>A couple of years ago Adam realized that he was spending too much time on his phone, and was looking for a way to limit it. He could see the impact it was having on his life and how much time was being eaten up by it. So, searching around one day, he found Moment.<\/p>\n<p>Tracked across thousands of Moment users, a picture of our technological addiction, and its increased prevalence, begins to build up. Two years ago, the average time spent on mobile phones was 2 hours and 48 minutes. In 2017 this rose to a whopping <strong style=\"color: #545455;\">3 hours and 42 minutes<\/strong>. That\u2019s nearly 4 hours in every 24.<\/p>\n<p>However, I grant you, the figure might not be that alarming. We have plenty of free time, so how\u2019s a little skip through Facebook every now and then going to hurt us?<\/p>\n<h2>Work, rest and screen-time<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1408 size-full\" src=\"https:\/\/www.cardinus.com\/us\/wp-content\/uploads\/2017\/10\/the-average-24-hour-day.png\" alt=\"Credit: TED TALK\/SCREENSHOT\" width=\"789\" height=\"475\" srcset=\"https:\/\/www.cardinus.com\/us\/wp-content\/uploads\/2017\/10\/the-average-24-hour-day.png 789w, https:\/\/www.cardinus.com\/us\/wp-content\/uploads\/2017\/10\/the-average-24-hour-day-768x462.png 768w\" sizes=\"auto, (max-width: 789px) 100vw, 789px\" \/><\/p>\n<p>This chart, taken from his recent <a href=\"https:\/\/www.ted.com\/talks\/adam_alter_why_our_screens_make_us_less_happy\" target=\"_blank\" rel=\"noopener noreferrer\">Ted Talk,<\/a> shows the estimates of how much time is taken up doing things across the average 24 hour day.<\/p>\n<p>The blues shades focus on our core daily activities, like going to work, sleeping, cooking, eating and other survival and necessary activities. White and yellow highlights free time, while the red shows the burgeoning, all conquering tide of screen-time.<\/p>\n<p>In his book, Adam calls this an addiction. <a href=\"https:\/\/www.asam.org\/\" target=\"_blank\" rel=\"noopener noreferrer\">The American Society of Addiction Medicine<\/a> defines it as such: \u201cA primary, chronic disease of brain reward\u2026 this is reflected in an individual pathologically pursuing reward and\/or relief by substance use other behaviors\u201d, causing \u201csignificant problems with one\u2019s behaviors and interpersonal relationships \u201d.<\/p>\n<p>In this case, not only is it an activity that takes up is characterized by brain reward, but it\u2019s damaging the relationships we have with people. Indeed, his main concern is a social one, that more and more screen-time will lead to isolation, an inability to adequately interact socially, and ultimately depression.<\/p>\n<h3>Good app, bad app<\/h3>\n<p>There is an upside though. Thankfully, all that disappearing free time isn\u2019t just used up fruitlessly spinning from one app to another. Smart phones are incredibly useful. They help us navigate the world anew, with fresh perspectives and un-blinkered eyes, they connect us and bind us, and bring new insights and information with a minimum of difficulty.<\/p>\n<p>In fact, Adam\u2019s research shows that we spend an average of 9 minutes per day on healthy, constructive apps that enrich us. However, he warns, 27 minutes per day is taken up on the types of damaging apps that cause fear, isolation and depression, like social media and news sites.<\/p>\n<h2>Ludic Loops and Stopping Cues<\/h2>\n<p>The question remains, if the outcome of spending so much time glued to mobile phones is likely to damage us, then why do we spend so much time doing it?<\/p>\n<p>Research over a 10 year period by <a href=\"https:\/\/www.natashadowschull.org\/\" target=\"_blank\" rel=\"noopener noreferrer\">Natasha Dow Sch\u00fcll<\/a>, a cultural anthropologist from MIT, into highly addictive Las Vegas slot machines discovered that people enjoyed the game despite the low chance of success and repetitive nature of the activity. In fact, she discovered, heavy users were actually disappointed to win, precisely because it broke the repetitiveness of the game . She called the lulling, dream-like state of pleasure aroused by these types of games a \u2018ludic loop\u2019. The loop in question being the pathway, littered with small rewards, that gently nudges you to pull a lever here, a button there, but always with the view to keep you playing.<\/p>\n<p>Sch\u00fcll eventually associated her ludic loop to popular smart phone games, such as <a href=\"https:\/\/www.king.com\/game\/candycrush\" target=\"_blank\" rel=\"noopener noreferrer\">Candy Crush<\/a>. <a href=\"https:\/\/www.npr.org\/sections\/alltechconsidered\/2014\/06\/07\/319560646\/stuck-in-the-machine-zone-your-sweet-tooth-for-candy-crush?t=1548864093362&amp;t=1558000158794&amp;t=1659693882046\" target=\"_blank\" rel=\"noopener noreferrer\">In an interview with NPR<\/a> she characterizes the game in this way: &#8220;It&#8217;s you and the machine\u2026 there&#8217;s no real character development or narrative arc. Kill the monster; kill the monster again; kill the monster again. You never know when you&#8217;re going to get the reward[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column][vc_column_text][or][\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column][vc_column_text] how much the reward will be. It&#8217;s these little ludic loops.&#8221;<\/p>\n<p>We\u2019ve probably all played these games at one time or another and found ourselves looking up at the clock to notice another thirty minutes has gone by. But it\u2019s not just games that utilize the ludic loop formula. The entire design paradigm of our mobile phones encompasses this exact type of thinking.<\/p>\n<p>Common ludic loops are those time-wasting activities that go unnoticed. I might check Facebook for instance, and then once I\u2019ve had my fill, close that app and move on to Instagram. From there, I might go to Twitter and then after that, refresh my email and see if anything has popped up there. Once I\u2019ve completed one loop, I might head back to Facebook and do it all again. The type of design that enables this unconscious looping is the part of the reason why we can spend <strong style=\"color: #545455;\">upwards of 4 hours every day on their mobile phones.<\/strong><\/p>\n<h3>Design it out<\/h3>\n<p>Adam Atler gives further analysis by talking about stopping cues. Newspapers, books, even television shows, have natural stopping cues. Once you get to the last page of the book, there\u2019s nowhere else to go. Once you\u2019ve been through a newspaper cover to cover, there\u2019s nothing more to read. A television show lasts 30 minutes and once it\u2019s done, that\u2019s it.<\/p>\n<p>The problem with apps is that they\u2019ve been designed to reduce the number or visibility of stopping cues.<br \/>\nTake Facebook. The newsfeed is designed to keep throwing out more and more material. To keep you engaged at all times. So too with online newspapers, particularly live-feeds on political or sporting events. And again with modern streaming services, such as Netflix. They now have technology in-built to play the next episode of the series, or related shows or films so that you never have to think, you just sit back and let Netflix take you on a journey.<\/p>\n<h2>Young people and screen addiction<\/h2>\n<p><a href=\"\/resources\/hand-in-hand-for-health\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1410 size-full\" src=\"https:\/\/www.cardinus.com\/us\/wp-content\/uploads\/2017\/10\/istock-157724502-medium.jpg\" alt=\"Young People and Technology Addiction\" width=\"1000\" height=\"666\" srcset=\"https:\/\/www.cardinus.com\/us\/wp-content\/uploads\/2017\/10\/istock-157724502-medium.jpg 1000w, https:\/\/www.cardinus.com\/us\/wp-content\/uploads\/2017\/10\/istock-157724502-medium-768x511.jpg 768w, https:\/\/www.cardinus.com\/us\/wp-content\/uploads\/2017\/10\/istock-157724502-medium-150x100.jpg 150w, https:\/\/www.cardinus.com\/us\/wp-content\/uploads\/2017\/10\/istock-157724502-medium-900x600.jpg 900w, https:\/\/www.cardinus.com\/us\/wp-content\/uploads\/2017\/10\/istock-157724502-medium-736x490.jpg 736w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/a><\/p>\n<p>It seems that society\u2019s youngsters are using their phones more and more. In an interview Adam Atler describes how, at the start of every new class, he gets his students to download Moment to track how often they use their phones.<\/p>\n<p>Incredibly, he says, most of his students are <strong style=\"color: #545455;\">using their phones between 6 \u2013 10 hours per day!<\/strong><\/p>\n<p>Adam remarks that, along with sleeping and all the other necessary survival activities, there\u2019s not even enough time to fit that many hours in without them being on the phone during his lessons.<\/p>\n<p>Although studies have not yet given us the data we need on this, a recent study shows that average US smart phone screen time over 30 days corroborates Moment\u2019s claim and puts it at 3.7 minutes per hour.<\/p>\n<p>But I don\u2019t think we can ignore anecdotal evidence as given by Atler. Screen-time seems to be on the rise, especially for the young.<\/p>\n<h3>Neuroplasticity<\/h3>\n<p>But, why does it matter that young people have grossly high levels of screen-time? Well, <a href=\"https:\/\/www.rxlist.com\/neuroplasticity\/definition.htm\" target=\"_blank\" rel=\"noopener noreferrer\">neuroplasticity<\/a>, the term that describes how our brain changes over time, is the key factor. Our brains change throughout our lives. The neurological structures, the architecture of our brain and by extension, our thoughts, are changing through internet use.<\/p>\n<p>Some have spoken about IAD (<a href=\"https:\/\/www.ncbi.nlm.nih.gov\/pmc\/articles\/PMC3480687\/\" target=\"_blank\" rel=\"noopener noreferrer\">Internet Addiction Disorder<\/a>) . Studies into this disorder show that the brain has responded to our internet use in ways that are similar to other addictions.<\/p>\n<p><a href=\"https:\/\/journals.plos.org\/plosone\/article?id=10.1371\/journal.pone.0030253\" target=\"_blank\" rel=\"noopener noreferrer\">The authors of the study, Dr Hao Lei and colleagues<\/a>, write: \u201cOverall, our findings indicate that IAD has abnormal white matter integrity in brain regions involving emotional generation and processing, executive attention, decision making and cognitive control.\u201d<\/p>\n<p>With increased screen-time, the impacts on the brain could be incredibly dangerous. There\u2019s evidence that excessive screen-time in early life can change the circuits in developing brains . This sort of rewiring could have large impacts on young people\u2019s ability to focus, to process information, to make decisions and more.<\/p>\n<p><a href=\"https:\/\/www.cell.com\/trends\/neurosciences\/fulltext\/S0166-2236(18)30209-1\" target=\"_blank\" rel=\"noopener noreferrer\">Leah Krubitzer, an evolutionary neurobiologist<\/a>, takes a different view on the negative case spelled out above. She states that there could be positive effects, especially in our over-stimulated sensory world. Young people could have greater resilience to multiple attention-seeking triggers, which could be useful in a world with ever more stimuli attempting to distract us.<\/p>\n<p>&#8220;Less than 300 years ago we had an industrial revolution and today we&#8217;re using mobile phones and we interact on a regular basis with machines\u2026 There&#8217;s a tendency to think of the good old days, when you were a kid, and [say], &#8216;I didn&#8217;t do that and I didn&#8217;t have TV and look how great I turned out.\u201d<\/p>\n<p>However, without the appropriate studies, we\u2019re yet to fully understand, or grasp, the impact of this huge societal change that is bound to cause fluctuations and ripples at a greater pace than ever before.<\/p>\n<h2>Business Needs and the Future<\/h2>\n<p>For businesses, understanding the impacts of this societal change and how the younger workforce will be affected by this addiction will be vital. Cardinus have already highlighted how your future workforces will be afflicted by the physical effects of mobile phone use, in previous articles like <a href=\"https:\/\/www.cardinus.com\/us\/resources\/generation-pain\/\" target=\"_blank\" rel=\"noopener noreferrer\">Generation Pain<\/a> and <a href=\"https:\/\/www.cardinus.com\/insights\/ergonomics\/ergonomics-tsunami\" target=\"_blank\" rel=\"noopener noreferrer\">Ergonomics Tsunami<\/a>. We have also spent a lot time putting free resources for parents and young people, including a website, app and downloadable PDFs. But very little time and effort in our industry has been spent on the psychological impacts of smart phone use.<\/p>\n<p>Understandably, we\u2019ve shied away from discussing it as less is known about the future impacts. Indeed, as Krubitzer points out, it could all be fine and we\u2019re fretting about nothing. But what we do know is that the brain adapts to the stimuli it is given, and if that\u2019s almost entirely screen-based, then that\u2019s something that has never happened before.<\/p>\n<p>The fallout could be dramatic.<\/p>\n<p>From Adam Atler\u2019s point of view, he\u2019s worried about the social impacts of this change. That young people may not be getting the right kind of face-to-face stimulus required for cultivating and retaining meaningful relationships. He goes as far as to suggest that, in years hence, we might view it with the same kind of health risk as smoking, suggesting that it could eventually become a regulated resource.<\/p>\n<p>Right now, there\u2019s no appetite for that, or the scientific evidence to back it up, but the suggestion does belie the gravity with which Adam sees this change. Businesses should take heed and keep an eye out on their younger population.<\/p>\n<h2>My own Moment stats<\/h2>\n<p>When I began researching into this article I decided that I should open the door on my own screen-time usage, and so, I downloaded Moment. Here\u2019s my stats.<\/p>\n<p><strong>Average screen time: 1hr 25 minutes<\/strong><br \/>\n<strong>Pickups \u2013 40<\/strong><\/p>\n<p>I was astounded that I used my phone that much. I don\u2019t even recall using it for any length of time, and I didn\u2019t even ring anybody yesterday, so that is all app-based usage. My aim is to bring it down to 40 minutes per day, but I have no idea how!<\/p>\n<p><a href=\"\/resources\/hand-in-hand-for-health\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1394 size-full\" src=\"https:\/\/www.cardinus.com\/us\/wp-content\/uploads\/2017\/09\/cardinus_us_magazine_blog_banner_2017.jpg\" alt=\"Hand in Hand for Health\" width=\"883\" height=\"241\" srcset=\"https:\/\/www.cardinus.com\/us\/wp-content\/uploads\/2017\/09\/cardinus_us_magazine_blog_banner_2017.jpg 883w, https:\/\/www.cardinus.com\/us\/wp-content\/uploads\/2017\/09\/cardinus_us_magazine_blog_banner_2017-768x210.jpg 768w\" sizes=\"auto, (max-width: 883px) 100vw, 883px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.linkedin.com\/in\/stephenjasmith\/\">Stephen Smith<\/a> is a Marketing Executive at Cardinus. He has worked in marketing for a little over 4 years<br \/>\nand has written for numerous publications. He has a Master\u2019s in Philosophy and enjoys long walks in the country.<\/p>\n<h2>References and Further Reading:<\/h2>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=GwHIVJEdUbY\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/www.youtube.com\/watch?v=GwHIVJEdUbY<\/a><\/p>\n<p><a href=\"https:\/\/www.shortlist.com\/news\/psychologist-free-time-computer-screen\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/www.shortlist.com\/news\/psychologist-free-time-computer-screen<\/a><\/p>\n<p>https:\/\/www.indy100.com\/article\/why-you-feel-like-you-have-no-free-time-one-chart-ted-talk-adam-alter-7747186<\/p>\n<p><a href=\"https:\/\/techcrunch.com\/2014\/06\/27\/a-new-app-called-moment-shows-you-how-addicted-you-are-to-your-iphone\/?guccounter=2\">https:\/\/techcrunch.com\/2014\/06\/27\/a-new-app-called-moment-shows-you-how-addicted-you-are-to-your-iphone\/<\/a><\/p>\n<p><a href=\"https:\/\/medium.com\/thrive-global\/im-addicted-to-my-iphone-4b9601e2776f\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/journal.thriveglobal.com\/im-addicted-to-my-iphone-4b9601e2776f<\/a><\/p>\n<p><a href=\"https:\/\/lifehacker.com\/use-the-stopping-rule-to-break-your-social-media-loop-1793016571\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/lifehacker.com\/use-the-stopping-rule-to-break-your-social-media-loop-1793016571<\/a><\/p>\n<p><a href=\"https:\/\/www.npr.org\/sections\/alltechconsidered\/2014\/06\/07\/319560646\/stuck-in-the-machine-zone-your-sweet-tooth-for-candy-crush?t=1548864093362&amp;t=1558000158794\">https:\/\/www.npr.org\/sections\/alltechconsidered\/2014\/06\/07\/319560646\/stuck-in-the-machine-zone-your-sweet-tooth-for-candy-crush?t=1548864093362&amp;t=1558000158794<\/a><\/p>\n<p><a href=\"https:\/\/medium.com\/thrive-global\/how-technology-hijacks-peoples-minds-from-a-magician-and-google-s-design-ethicist-56d62ef5edf3\">https:\/\/journal.thriveglobal.com\/how-technology-hijacks-peoples-minds-from-a-magician-and-google-s-design-ethicist-56d62ef5edf3<\/a><\/p>\n<p><a href=\"http:\/\/davidrainoshek.com\/2013\/06\/how-facebook-fb-is-altering-your-mind-2\/\">http:\/\/davidrainoshek.com\/2013\/06\/how-facebook-fb-is-altering-your-mind-2\/<\/a><\/p>\n<p><a href=\"https:\/\/edition.cnn.com\/2016\/06\/30\/health\/americans-screen-time-nielsen\/index.html\">http:\/\/edition.cnn.com\/2016\/06\/30\/health\/americans-screen-time-nielsen\/index.html<\/a><\/p>\n<p><a href=\"https:\/\/www.news.iastate.edu\/news\/2014\/03\/31\/parentalmonitoring\">http:\/\/www.news.iastate.edu\/news\/2014\/03\/31\/parentalmonitoring<\/a><\/p>\n<p><a href=\"https:\/\/dailywireless.org\/mobile\/smartphone-addiction\/\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/www.dailywireless.org\/mobile\/smartphone-addiction\/<\/a><\/p>\n[\/vc_column_text][\/vc_column][\/vc_row]\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column][vc_column_text css=&#8221;.vc_custom_1766416622785{margin-bottom: 0px !important;}&#8221;]With screen-time increasing, it\u2019s time to ask some important questions around the way screen addiction could impact our future workforce, say Stephen Smith. In 2014 app developer [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1409,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_price":"","_stock":"","_tribe_ticket_header":"","_tribe_default_ticket_provider":"","_tribe_ticket_capacity":"0","_ticket_start_date":"","_ticket_end_date":"","_tribe_ticket_show_description":"","_tribe_ticket_show_not_going":false,"_tribe_ticket_use_global_stock":"","_tribe_ticket_global_stock_level":"","_global_stock_mode":"","_global_stock_cap":"","_tribe_rsvp_for_event":"","_tribe_ticket_going_count":"","_tribe_ticket_not_going_count":"","_tribe_tickets_list":"[]","_tribe_ticket_has_attendee_info_fields":false,"footnotes":""},"categories":[6],"tags":[15,37,38],"class_list":["post-1407","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ergonomics","tag-ergonomics-for-kids","tag-future-workforce","tag-smart-phones-and-tablets"],"yoast_head":"<!-- This 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